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Chris Huff <chr### [at] yahoo com> wrote...
> How would it handle the projection? Since it is being projected onto an
> arbitrary object, not necessarily a flat screen plane.
I would use a syntax as a mix between image_map and camera. You'd specify a
bunch of camera options, and then image_map options. The image_map options
would determine the mapping (which determines the x and y values that), and
the camera options would determine how the new ray that was created (by
calling create_ray with those x and y values). Then, you'd just have to
trace the ray that create_ray created.
-Nathan
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